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Tetris has been released in myriad incarnations over the years, but Tetris Attack is perhaps the most unorthodox of the bunch, and with good reason. Others, such as Super Soccer and Ultimate Tennis, never burned up sales charts, but testified to the variety of games on the Super NES and Super Famicom. Some, such as Super Mario World and Contra 3, attained legendary status almost immediately upon release. Loaded with games that players selected via a menu, Nintendo Super System cabinets featured a mix of titles that were ported to Super NES and Super Famicom, since the coin-op cabinet ran on identical hardware. Super Soccer was hardly a best seller in the United States, but you might have paid a quarter to play it if you happened across any Nintendo Super System arcade machines. The color of the shibito’s garb dates traces back to an ancient custom dictating that the dead be buried in white. The shibito (reanimated corpses, like zombies, but possessing a modicum of intelligence) are blue-skinned monsters garbed in white. Many of the game’s enemies are based on Japanese mythology. During the 19th century, Japan renamed the city Tokyo.
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The game’s Warlock Zone I level takes place in the city of Edo, a real location known as the epicenter of Japanese trade and politics. Konami’s The Legend of the Mystical Ninja encompasses tangible and intangible facets of Japanese culture. The Legend of the Mystical Ninja (Ganbare Goemon: Yukihime Kyushutsu Emaki) Instead, a good deal of content from Book I was left on the cutting-room floor to make room for the second part. The studio toyed with the idea of splitting the game into two releases. So much content, in fact, that both parts couldn’t fit on a single cartridge. Perhaps enticed by the 24-bit cartridge’s increased graphical and storage capabilities, Intelligent Systems crammed Books I and II with content. Even the story is told across two acts, called “Books.” Two sound designers worked on the game’s audio and soundtrack. Two directors, two producers, and two designers shepherded the project. Everything else about Mystery of the Emblem comes in twos. Fire Emblem: Mystery of the Emblemįire Emblem: Mystery of the Emblem was the first Super Famicom game stored on a 24-megabit cartridge and the third game in the series. Dig even deeper by reading up on 21 facts you might not know about the games on the SNES Classic, including those shared between both consoles.
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And by virtue of being bona fide classics, each game is a gold mine of history.īelow, you’ll find nuggets and tidbits related to the Super Famicom Mini’s five exclusive games. Every game is a blue chipper, responsible for inventing, refining, and popularizing visual styles and gameplay systems still in vogue today. What both peewee consoles share in common, besides 16 overlapping games, is quality. Street Fighter 2 Turbo, EarthBound, Super Punch-Out!!, Super Castlevania 4, and Kirby’s Dream Course will grace the SNES Classic, while the Super Famicom Mini swaps those for Super Street Fighter 2, Tetris Attack, The Legend of Mystical Ninja, Super Soccer, and Fire Emblem: Mystery of the Emblem. Most are shared between the two boxes, but each will receive five unique titles. Following the precedent set by last year’s hot-ticket NES and Famicom Classic mini consoles, Nintendo will release the Super NES Classic in the west and its counterpart, Super Famicom Mini, in the east.